Portfolio The different faces of mine
TAGGED unity
PUBLISHED 02/11/2019
BY TheCell

Cubico is a jump’n’roll computer game which takes the player on a journey through a playful world filled with geometrical objects. However, not everything seems to belong into this world. The player can reshape and extrude some of the objects and put them to good use. You’ll experience a journey with various challenges. The game demands skill and logical reasoning in a place with brash colors and shapes straight out of the 80s. The game is accompanied by electronic synth notes, which carry you down memory lane. Suddenly you’ll find yourself in the world of colorful walkmans and friendly macintoshes.

The game can be downloaded here: https://store.steampowered.com/app/1113730/Cubico/

Since the release we added a proper speedrun mode, achievements and a speedrun highscore list.

The game was created during the final bachelors semester at the https://www.hslu.ch/ by Michael and me. We effectively worked on it for 3 Months because we had to deliver a theoretical part in april first.

The parts I’ve made as programmer & technical artist:
Co-developed the gameidea
Co-developed the style
Developed the shader
Programmed core mechanic and gameplay
Programmed movement
Programmed camera
Programmed interactions and challanges
Programmed dynamic Level-Loading
Programmed respawn system
Programmed menu, styled menu and navigation
Programmed soundsystem (unused)
Creating media like trailer, gifs and screenshtos

The parts Michael did:
Co-developed the gameidea
Designed the style. Transfer memphis into 3D (colors, shapes and patterns)
Developed first prototype of the world
Developed the open world and integrated the style
Co-developed levels, challanges and story
Produced all game music

https://soundcloud.com/sonamimusic/sets/heavy-rain